Eric Stein

Bio »

My work is all things games. I am a Development Director at Electronic Arts, leading the Game Modes team on EA SPORTS FC. As a project manager, I am interested in mutualist and ecological theories of management and organization, with cooperative principles forming the basis of my approach to team leadership and game production. I am also a Game Development Instructor at Trinity Western University, where I have taught for several years, covering such diverse topics as project management, interactive storytelling, and videogame aesthetics. My scholarly background is in literature and game studies, with my academic work focusing on the philosophy of games and play, gameplay dynamics, and narrative design. Finally, I maintain a creative and critical writing practice, ranging across theory, poetry, and game design. Available works can be found here on my blog, in my collections, and on my CV.


Curriculum Vitae »

With an undergraduate degree in English literature and a master’s degree in humanities, I approach my scholarly work through phenomenological, hermeneutic, and deconstructive methods, leveraging the rich interpretive toolsets of these traditions for the analysis and critique of contemporary interactive media artifacts. I have written extensively on games such as Dark Souls, The Last of Us, and Kentucky Route Zero, with special focus on the intersection of narrative and gaming therein. I also have a strong interest in tabletop roleplaying games, and have conducted research on tabletop games like Dream Askew / Dream Apart and Trophy Dark. I have presented my research at conferences like the Canadian Game Studies Association conference, the International Conference on Games and Narrative, and the Southwest Popular and American Culture Association conference.


Now »

Currently, I am teaching GAME 340: Advanced Game Design—a studio-based design intensive informed by Deleuze and Guattari’s A Thousand Plateaus and Bogost’s How to Do Things With Video Games—starting production on FC 25, working on my paper on Starfield for the Canadian Game Studies Association Conference, reading McCarthy’s Blood Meridian and collating my notes from Mantel’s Wolf Hall, doing a bunch of website work and project clean up, and yes, still trying to finish my essay series on Empiricism and Subjectivity.




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h-card


Name: Eric Stein
Phonetic: ɛrɪk staɪn
Pronouns: he, him, his
Honorific(s): MA, CAPM
Nickname: @steinea
URL: https://www.steinea.ca
Email: steinea at protonmail dot com
PGP: B5B0 AA7E D450 9C8B
Organization: Electronic Arts
Title: Development Director
Role: Project Management
Category: Game Development
Region: British Columbia
Country: Canada


Identities

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ORCID: 0000-0003-4131-2695
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YouTube: youtube.com/@steinea
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License

© by Eric Stein, 2013–2023. www.steinea.ca and all of its contents are licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/.


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