Upgrade Systems

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Writing On Games: how upgrade systems can be used for storytelling: https://www.youtube.com/watch?v=4JhFp7Hgt0Y. We see FromSoftware moving in this same direction, using the design of player-character capacity for action to highlight their narrative themes: https://www.academia.edu/42026629/Tactile_Thematics_From_Power_to_Skill_in_FromSoftwares_Souls_Games


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