“loose, participatory bundles of tools, props, characters and environs, distillable into an endgame but haunted by the thought of different outcomes”
https://unwinnable.com/2020/03/23/towards-a-carrier-bag-theory-of-videogames/
“loose, participatory bundles of tools, props, characters and environs, distillable into an endgame but haunted by the thought of different outcomes”
https://unwinnable.com/2020/03/23/towards-a-carrier-bag-theory-of-videogames/