Cloud Gaming and Carbon Emissions

Twitter

“their so-called hybrid scenario (where 30% of gamers transition to the cloud) would cause a 29.9% increase in carbon emissions, while the “Streaming-as-Norm” scenario (90% of gamers move to the cloud) would cause a 112% increase” @sweetpotatoes

https://www.polygon.com/features/2020/10/14/21449158/cloud-gaming-ps-now-geforce-project-xcloud-environmental-impact


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