Fear of Play

Fear of Play is an essay on nonsovereignty and games, presented here in a zine format. It was written for Adam Vass and Will Jobst’s Tech Jam as a sort of cognitive plugin, in the spirit of my first ever game project, Affinity.

Using the work of David Graeber, Jean Baudrillard, Patrick Jagoda, Fred Moten, and Stefano Harney, Fear of Play tries to get around the issue of sovereignty and the violence it entails, both in the sphere of tabletop gaming and in the political sphere.

Fear of Play flows from my proposition of a gmless free kriegsspiel play style in my Zine Quest 3 project Glitchspiel and from my study of nuclearity, ludology, and anarchy in “From Governance to Planning.”

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